The Idle RPG is just what i sounds like; an RPG in which the players idle. In addition to merely gaining levels, players can find items and battle each other for buffs. However this is all done for you; you just need to idle. There are no set classes; you can name your character and its class anything you like.
Idle RPG can be played on the SwiftIRC Network in the channel #Idle.
To register, simply type:
/msg IdleBot REGISTER <character name> <password> <character class>
To login, simply type:
/msg IdleBot LOGIN <character name> <password>
This is a p0 command. (See Penalties)
To change your password, simply type:
/msg IdleBot NEWPASS <new password>
This is a p0 command. (See Penalties)
Warning This will completely remove all your account data. It cannot be recovered!
To remove your account, simply type:
/msg IdleBot REMOVEME
This is a p0 command. (See Penalties)
To change your alignment, simply type:
/msg IdleBot ALIGN <good|neutral|evil>
This is a p0 command. (See Penalties)
Your alignment can affect certain aspects of the game. You may align with good, neutral or evil.
To gain levels, you must only be logged in and idle. The time between levels is based on your character level, the higher your level, the longer your level up time. Its calculated using this forumla:
600 * (1.16 ^ LEVEL)
Very high levels are calculated differently. Levels of 60+ use the formula:
(600 * (1.16 ^ 60)) + ((1 day) * (LEVEL - 60))
To see the active quest, its users, and its time left to completion, simply type:
/msg IdleBot QUEST
This is a p0 command. (See Penalties)
To see whether you are logged in, simply type:
/msg IdleBot WHOAMI
This is a p0 command. (See Penalties)
If you do something other than idle, like part, quit, talk in the channel, change your nick or notice the channel, you are penalized. The penalties are time, in seconds, added to your next time to level and are based on your character level. The forulae are as follows:
Nick Change | 30 * (1.14 ^ LEVEL) |
Part | 200 * (1.14 ^ LEVEL) |
Quit | 20 * (1.14 ^ LEVEL) |
Logout Command | 20 * (1.14 ^ LEVEL) |
Being Kicked | 250 * (1.14 ^ LEVEL) |
Message | MESSAGE_LENGTH * (1.14 ^ LEVEL) |
Notice | MESSAGE_LENGTH * (1.14 ^ LEVEL) |
Penalty shorthand is p[NUM]. So a nick change is a p30 penalty, parting the channel is a p200 penalty and quitting IRC is a p20 penalty. Messages and notices are p[LENGTH OF MESSAGE].
Each time your level, you find an item. You can find an items as high as 1.5 times your level (unless you find a Unique Item). There are 10 types of items: Rings, Amulets, Charms, Weapons, Helmets, Tunics, Gloves, Leggings, Shields and Boots. You can find one of each type. When you find an item with a level higher than the level of the item you already have, you toss the old item and start using the new one.
As you may guess, you have a higher chance of rolling an items of lower value than you do of rolling one of a higher value level. This is the formula:
For each 'number' from 1, to (YOUR_LEVEL*1.5) you have a 1 / ((1.4)^number) chance to find an item at this level.
As for item type, there is an equal chance to roll any type.
Each time you level, if your level is less than 25, you have a 25% chance to challenge someone to combat. If your level is greater or equal to 25, you have a 100% chance to challenge someone. Your opponent is chosen randomly from those who are online. If there are no other players online, you fight no one. However if you do challenge someone, this is how the victor is decided.
If you win, your time towards your next level is lowered. The amount that it is lowered is based on your opponent's level. The forumula is:
((the larger number between (OPPONENT_LEVEL / 4) and 7) / 100) * YOUR_TIME_TO_LEVEL
This means that you lose no less than 7% from your next time to level. If you win, your opponent is not penalized, unless you land a Critical Strike
If you lose, you will be penalized. The penalty is calculated using this formula:
((the larger number between (OPPONENT_LEVEL / 7) and 7) / 100) * YOUR_TIME_TO_LEVEL
This means that you gain no less than 7% of your next time to level. If you lose, your opponent is not awarded.
Battling the bot is a special case. The bot has an item sum on 1 + [highest item sum of all players]. The percent awarded if you win is a constant 20% and the percent penalized if you lose is a constant 10%.
After level 25, you have a chance to roll items significantly higher than item you would normally find. These are unique items, they all have a 1 in 40 chance to roll.
Name | Item Level | Required User Level |
---|---|---|
Mattt's Omniscience Grand Crown | 50-74 | 25 |
Juliet's Glourious Ring of Sparkliness | 50-74 | 25 |
Res0's Protectorate Plate Mail | 75-99 | 30 |
Dwyn's Storm Magic Amulet | 100-124 | 35 |
Jotun's Fury Colossal Sword | 150-174 | 40 |
Drdink's Cane of Blind Rage | 175-200 | 45 |
Mrquick's Magical Boots of Swiftness | 250-300 | 48 |
Jeff's Cluehammer of Doom | 300-350 | 52 |
The Hand of God can help or hurt your character by carrying it between 5% and 75% towards or away from its next time to level. The odds are in your favour, with an 80% chance to help your character, and 20% chance to harm them. Each player has a 1 in 20 chance of the Hand of God affecting them.
If a challenger beats their opponent in battle, they have a 1 in 35 chance of landing a Critical Strike. If this occurs, the opponent is penalized towards their next time to level. This amount is calculated by this forumula:
((random number between 5 and 25) / 100) * OPPONENTS_NEXT_TIME_TO_LEVEL
Meaning they gain no less then 5% and no more than 25% of their next time to level.
Every online user has a 1 in 4 chance per day of being involved in a 'team battle'. Team battles pit threee online players against three other online players. Each sides team are summed, and a winner is chosen the same as regular battling. If the first group bests the second group in combat, 20% of the lowest of the three's TTL is removed from their clocks. If the first group loses, 20% of their lowest member's TTL is added to their TTL.
Every online user has a 1 in 8 chance per day of a calamity occurring to them. A calamity is a bit of extremely bad luck that either; they are slowed 5-12% of their time to level, or lowers one of their items value by 10%.
Every online player has a 1 in 8 chance per day of a godsend occurring to them. A godsend is a bit of extremely good luck that either; they are accelerated 5-15% towards their next level, or increases one of their items value by 10%.
Four level 40+ users that have been online for more than ten hours are chosen to represent and assist the Realm by going on a quest. If all four users make it to the quest's end, all questers are awarded by removing 25% of their time to level. To complete a quest, no user can be penalized until the quests end.
There are two types of quests, grid-based quests and time-based quests. Grid-based quests are based on the Grid System and do not have a set time for completion, Rather the questers must reach certain points on the map for their quest to be complete. Time-based quests last a random time between 12 and 24 hours. If a quest is not completed, ALL online users are penalized a p15 penalty.
IdleRPG has a grid system. The grid can be considered a 500x500 point map on which the players walk. Every second, each play has an equal chance to set up, down or neither, and an equal chance to steph left, right or neither. If a user encounters another player, there is a 1 / (NUMBER_OF_ONLINE_PLAYERS) chance that they will battle one another.
Some quests require that users walk to certain points of the map. In the spirit of IdleRPG, of course, the trek is made for you. Your character will automatically walk in the direction that it is supposed to, although at a much slower than normal pace.
After each battle, if the challenger wins, he has a 2% chance of stealing an items from the challengee. Only items of a higher value are stolen, and the challenger's old item is given to the challengee in a moment of pity.
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